Tech games: Decoding fun and games
Anyone who’s been obsessed with video games has fantasised about developing their own award winning title at some point in their lives. Yet a few Pakistanis with big dreams become a part of the billion dollar industry. This is partially because in Pakistan, many computer science programmes follow rigid teaching methods taught by professors stuck in a frustratingly archaic style, while the field of video game development itself is not taken as seriously as it should.
Hussain Sheikh, a young Pakistani has managed to decode this equation. As part of the UK based development studio responsible for bringing us the insanely addictive multiple award-winning shoot’em up, Velocity 2X, Hussain rubs shoulders with publishing giants such as Activision and Sony.
Hussain’s love for s began at an early age. When he was around eight, his father brought home from Singapore the Nintendo handheld, Game & Watch, on which he played the classic platformer, Donkey Kong. Like many children, he decided to take his new gadget to show off at school, “Kids were not allowed to take toys to school. I had to hide it in my bag from my parents and teachers. At lunch time, I was the “Cool Kid” with the best toy in the class!”
Hussain is a game play developer whose love for action video games helped shape his future in more ways than one
Hussain upgraded to an Atari afterwards, home to favourites such as Contra and Pong. Later, his neighbour, Rafey Alam, who owned consoles such as the Nintendo Entertainment System (NES) and the Sega Mega Drive, would invite Hussain over for gaming sessions, “I used to sneak out at night to his house, since you could literally jump from my home to his!”