Meet the award-winning Pakistanis who create augmented reality games for special children
A year ago, a group of students set out to create educational games using augmented reality technology for children with mild to moderate level of mental disabilities. They wanted to bridge the gap that exists in Pakistan as far as the educational and developmental resources are concerned for the wellbeing of special needs children.
Today, their start-up WonderTree, is the winner of third prize at the Global Innovation through Science and Technology (GIST) 2016 at Stanford for the quality and the potential of their gaming platform.
An idea born at home
The story of WonderTree begins in summer 2015 with Muhammad Usman, a Bahria University student in Karachi. Upon returning home from college one day, Usman found his brother, who has mental disabilities, enjoying a game on his PlayStation.
Struck by the positive effect the game had on his brother, Usman wondered why there weren't any games specifically designed for children with needs similar to those of his brother. So when the time came to decide his final year project at his university, Usman teamed up with two close friends— Ahmed Hassan and Muhammad Waqas— to design games for children with mental disabilities.
After brainstorming and prototyping, the boys joined the Nest I/O incubator in Karachi, founded in partnership with Google and Samsung and supported by US State Department funding. With the mentorship and guidance at Nest I/O, the team got the opportunity to put their ambitious idea into practice. Their prototype became more polished and their business plan more advanced.
For Waqas, the most important lesson WonderTree took away from the Nest was their confidence and self-belief. “Jehan Ara, who runs the Nest, was very supportive,” he says.
“She convinced us that our idea can work.”
After a few months at the incubator, they finally had a workable prototype ready.
How it works
The technology behind WonderTree’s platform is relatively straightforward and consists of easily available hardware: Kinect v2 sensor, a TV and a laptop. The sensor detects player’s movements and relays it back to the laptop, where it interacts with WonderTree’s software and outputs the action on the TV screen.