WIDE ANGLE: IN THE NAME OF CINEMA
My most powerful film-going experience at Cannes this year was arguably not a film at all.
Barefoot, fitted with a pair of goggles, headphones and a backpack, I was led into a dark 50-by-50 foot room, then plunged into a 360-degree aural and visual environment, finding myself all alone as dawn illuminated a vast, empty desert simulated by a sand-covered floor.
Within a few moments, a group of migrants appeared on the horizon, clearly exhausted but following the orders of their guide chattering at them in Spanish. Then, with terrifying suddenness, a US Border Patrol helicopter appeared, followed by a Humvee, with agents pouring out and ordering the migrants gunpoint to drop to their knees.
Reader, I dropped. And, at another point under orders from a shouting police agent, I prostrated myself on the sand, hands over my head. I moved to be closer to what seemed to be a mother and her young daughter, impulsively shielding the little girl when the searchlights moved over her. When I reached out, I saw a brief surrealistic fl ash of a beating human heart, audibly thumping through the earphones.
An Oscar-winning director goes virtual reality, and it’s utterly thrilling — but is it cinema?
Carne y Arena, a virtual-reality installation by Alejandro G. Iñárritu and cinematographer Emmanuel Lubezki, lasted 6 1/2 minutes. But even that brief running time was enough for the anxieties and dogged aspirations of its anonymous characters — based on real-life Central American and Mexican migrants Iñárritu interviewed for the project — to burrow themselves into my consciousness in a way that wasn’t just intellectual but almost cellular.
Like most of my colleagues, I emerged from Carne y Arena shaken, unsettled and deeply moved. Analogies to the dawn of cinema, when frightened audiences fl ed images of oncoming trains and gunshots, were obvious: Here was a new iteration of cinematic spectatorship that took its most cardinal properties — surrender, immersion, reflexive identification with the people up on screen — to a new and radically subjective level.
But had we seen a movie? Carne y Arena, on view at the Los Angeles County Museum of Art for a sold-out summer run, is still a rarefied, one-at-a-time proposition, its experimental aesthetic more suited to audiences familiar with the participatory conventions of performance art than the mass entertainments of the multiplex.
It’s just those erasures — between subject and spectator, between spectator and screen, between a stable sense of geographic and aesthetic location and otherworldly disorientation — that call into question whether Carne y Arena is the end of cinema or simply another new beginning within an ever-evolving medium.
It’s just those erasures — between subject and spectator, between spectator and screen, between a stable sense of geographic and aesthetic location and otherworldly disorientation — that call into question whether Carne y Arena is the end of cinema or simply another new beginning within an ever-evolving medium.
Those questions surfaced anew when Dawson City: Frozen Time screened during a week-long run at Baltimore’s new Parkway Theatre. Originally built in 1915, the Parkway is the long-awaited passion project of Maryland Film Festival founder Jed Dietz, who has lovingly restored the Beaux- Arts movie palace, retaining layers from the six decades it served local audiences before closing in 1978.