Mission: Impossible — Fallout is big, convoluted and exhausting; it’s also good
IN Mission: Impossible - Fallout, the sixth instalment of the espionage-action franchise, Tom Cruise’s Ethan Hunt receives his latest instructions by way of an old-fashioned tape recorder nestled inside an edition of Homer’s Odyssey.
It’s a quaint nod to the 1960s TV show on which the Mission: Impossible movies are based — movies that have become so expansively scaled, preposterously plotted and implausibly choreographed that they merit renaming. Presumably, Mission: Irrational, Mission: Did He Really Just Do That? and Mission: OK Now You’re Just Messing With Us On Purpose were taken.
Let it be stipulated that Mission: Impossible - Fallout is often ridiculous. It’s too long by at least 20 minutes. The plot is laughably convoluted; the action — propulsive, percussive, brutally pulverising — is exhausting. These are mere cavils, which reminds me of another minus.
Still, even its most irritating parts don’t fatally damage a whole that works amazingly well, despite its own excesses. It’s an efficient, attractive delivery system for the kind of spectacle we’ve come to expect from mid-career Cruise, who famously insists on doing his own stunts and most likely has a motorcycle chase permanently written into every contract. The fact that the one in Fallout occurs on Paris streets that are suspiciously unclogged is characteristic of the world Ethan Hunt occupies: a superhero universe that isn’t exactly mythical, but can still only be described as reality-adjacent.
As Fallout opens, Ethan is marking time in Dublin, waiting for his next assignment from the Impossible Mission Force and fighting the guilt that’s been troubling him since his separation from his wife, Julia (Michelle Monaghan). But the brooding thoughts are banished soon enough, when Ethan is tasked with tracking down some errant plutonium, and bringing to heel his arch-nemesis Solomon Lane (Sean Harris), the leader of a freelance terrorist network.
It would all be easy-peasy if it weren’t for Ethan’s pesky moral conscience, which leads him to lose said plutonium, an error that leads Angela Bassett’s gimlet-eyed CIA chief to assign Ethan a minder, a ramrod-straight operative named Walker.
Portrayed by Henry Cavill in a handsomely wooden performance, the moustachioed, perfectly tousled Walker makes an amusing foil both for Ethan’s competitive instincts and his altruism, which in the first hour of Fallout are played for laughs, but also thrills in the form of a daring midair parachute rescue. But that bit of business soon pales as bloody gun battles, car chases, a rooftop foot race, a helicopter chicken-fight and a literal cliff-hanger ensue, all accompanied by bass-heavy “womps” that sound like outtakes from Inception at its most deafening.